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Vertex Cortex: #1 prologue

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Vertex Cortex was a project I started at the tail end of my first year of university. I had just submitted my Computer Programming project, Chess Express, built with C++ and SDL2, a graphics library.

After that I was itching to get my hands dirty with SDL2 again.

I knew I enjoyed graphics programming when learning SDL2, but I wasn't sure on what to do next.

So when passing time on youtube looking at some SDL projects, I came across perspective projection.

The maths and low level nature of it caught my attention, and made me go into a deep dive of the logic behind it. That was going to be my new project!

Once I understood how it all worked mathematically, I began working on "Vertex Cortex" (keeping the trend of rhyming project names).

Just as I finished my simple implementation, my next year of university began. I put the little project on the shelf and moved on with coursework and DevSoc society work.

Much like the beginning; I find myself at the tail end of my final year of university, itching to make and learn more in terms of graphics and GPU programming, as modules like "Graphics for games and dynamics modelling" only solidified what I knew was interested in before.

So here we are now; with me starting these dev logs as I begin to work on the new "Purified" Vertex Cortex. A full graphics pipeline from complete scratch, but this time using no extrenal graphics libraries like SDL.

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